dahuman said:
The CPU numbers don't mean shit Selnor, we had this discussion years back as I tried to explain to you what the numbers really mean, since we are in today's world, I'll tell you this, try to search google for benchmarks on a AMD quad core Bulldozer FX at 3.1 Ghz vs a Core 2 Quad at 3.1 Ghz vs a Core i7 at 3.1Ghz, they are all quad cores running at the same clock rate, but the i7(or the i5) in any variation will rape the other 2 so bad that it's almost WTF is going on bad. That's the same idea when you are talking about the lower clock Power PC vs the higher clock modified P3, Power PC chips were always known for their efficiency in the computing field back in the days because RISC was just that much more superior to CISC in the olden days. I will also tell you why the xbox wasn't able to handle the game you were discussing, the reason being the difference inbetween a programmable pipeline vs a fixed pipeline(more commonly known as shaders these days due to d3d.) The reason why gc was able to push out those numbers is because those were fixed built in functions that can be executed extremely fast on a hardware level while not hinder performance as much. The xbox gpu programmable pipelines, while more flexible, was basically d3d shader model 2.0, and is extremely limiting at the time, not to mention the technology was still so new that most games didn't use it due to lack of understanding of the techniques required to fully optimize the code for a game as such to run at the same level as the gc version, not to mention the xbox's ram was really really gimp too, it was a really bottlenecked machine so it would never have hit the peak number on paper and would be off by a long shot, but it was definitely easier to port PC games to it, that's for sure. Look at it this way, the 360 came out much less bottlenecked so they learned their lesson, improvements were made and that's the important part. |
and wearrive back to equare 1. The only factual games that were not capable on another system wass Half Life 2 and Doom 3. Well Doom 3 was capable on GC if scaled down from its Xbox counterpart. Thanks Mr Carmack from that quote.
Again, we have still the odd few who hold the very faint GC candleligt online even though this debate was hilariously crused by Beyond 3d and Lens Of Truth.







