lilbroex said:
I said this a thousand times. What you find impressive is irrevelent to the facts of what is being technically done. Master Chielf was 2000 polygon modal no matter how impressive you found him or how much you liked the game. Kratos and Leon on the PS2 version or RE4 were 5000 polygon modals with far more diverse texturing than master chief. Leon on RE4 on the GC was a 10,000 polygon modal and his gun was a 12,500 polygon modal. That means that Leon and his pistol alone almost used more polygons than all 16 of the master chiefs combined in a full game of Halo multiplayer. We aren't even taking the environment and enemies into account. Those are facts. Halo had a lot of simple geometry that was smeared with with bump mapping. It was impressive design wise but not technically. This is the reality of Halo on the Xbox1. Master Chief was the most detailed thing in the game.
Anyway, its clear that you have no intention of looking into the details of this, so I am not arguing this with you anymore. Believe what your heart desires. |
Ok. So you base your technical achievement on polygon count. Is that it? Seriously. RE4 ROFL. 2 metre wide levels anyone????
Because your looking at tech so oneway. I cant talk any further. The same way people use GOW3 or UC even tough they look best wen Im half in control.
Ninja Gaiden Black on Xbox was another amazing looking game.








