First you state RS3 RS wouldnt run on the factually more powerful Xbox. Thats a fact. Its figures in EVERY category prove it.
2nd You try and tecnically compare a game where Ai is weak at best, and uses FMV for background scenes as IGN's review article will tell you. To a game where you have massive sprawling 3d worlds, what many consider the best AI of its generation and loads of different realtime lighhtsources. Its a known fact that Halo pointed the way for huge levels and worlds due to the HDD being in the Xbox to. Something no other console could do last gen.
The GC had factually inferior power to Xbox. FACT. Not opinion. Read the specs above.
None of those were FMVs. That is what the game looks like while running. The graphics were just that good.
Go back and reread my post as well as the guy who posted right above you. I quoted the relevent texs because I was fairly certain you would skip over it.
Once again, This is fact straight from the devs. They couldn't get it running on the xbox because it didn't have the power or features.
The shading capability of the GC was far superior to that of the Xbox on top of the CPU. This is not a matter of opinion. This is not going to change. It is the fact of the hardware.
The only area's that the Xbox beat the GC in were storage. It used full scale dvds and it had a bit more ram, but even then, the RAM in the Xbox1 was less than 1/3 the speed of the GC ram. That is why hardly any GC games had load screens. It could stream data off the disc so fast that it didn't need it. I believe that the rate at witch the mini dvds could seek data was also way faster than standard dvds.
These are real world numbers. REAL WORLD.
Factual figures. Here argue with these.
CPU MIPS
Xbox - 1985 mips GC - 1125 mips
Pixel Fill Rate
Megapixels/sec
Xbox - 932 mp/s GC - 648 mp/s
Megatexels/sec
Xbox - 1864MT/s GC - 648 MT/s
Rendering Bandwidth
Xbox - 5.6 GB/s GC - 2.2 GB/s
Total memory usable
Xbox - 64 mb GC - 43 mb
Texture Space (Compressed Textures) - Megabytes
Xbox - 45mb:270mb GC - 12mb:72mb
Textures Per Frame
Xbox - 5.6GB/s:45mb GC - 2.2GB/12mb
Xbox - 33.5gb/s of textures GC 13.2gb/s of textures
These are facts.
No those aren't. Those were theoretical peaks no context that didn't take features and capabilites into account. The real word results worked out entirely different. Stop posting number without understanding what it is that you are looking at.
Also , none of those sceenshots were FMVs. That is what the game looks like while running. The graphics were just that good.
WTF? I know thats the game. I was referringg to the title screens. LOL
I have completed the games several times. They look good. But Half Life 2, Doom 3, Halo 2 among others were all way more impressive.
And by Real World I mean thats what the 2 consoles figures are to begin with. Everyone knows the Xbox was thee most powerful of the last gen. This GC debate was booted out long ago. I didnt know there were still people using these flying games as a bbbbbbb my GC.