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Darc Requiem said:
selnor said:
lilbroex said:
selnor said:
lilbroex said:
selnor said:

Halo 2 was arguably the best technical achievement of last gen.

Halo 3 andd Reach were lazy in visuals this gen. Halo 4 and 343 are changing that. Halo last gen was a feat of Capability. Halo 1 showed whaat wass capable. Halo 2 showed how to break an Xbox.

No it wasn't. That was Rebel Strike. It achieved more than any game last gen. The second closest to that was Rogue Leader. Its not debateble.

People may have liked Halo and its artstyle more as a matter of opinion, but on a technical level, it wasn't even half way there.

Are you kidding me? Rebel Strike had nowhere near the scale of Halo 2. Nowhere near. I started withh GC last gen, it was lasst gen I left Ninty. I finished Rogue leader on a chipped GC I bought to play US games cause I couldnt wait for UK release. I played Halo about 9 months after that, and was very clearly blown away at that time. The sheer size of the levels, structures and draw distance was clear. RS2 RL wwas a fligt sim that wile looked good clearly lacked any sort of scale comparison to Halo.

You are wrong. Rebel Strike pushed 20 million polygons at 60 FPS with fully bump mapped characters, high level lighting effects, accurately mapped, detailed dynamic shadows, dozens of enemies diverse enemies on screen at once that had there on A.I. with a draw distance scaled more than ever multiplayer map in Halo 2 combined.

The best that any game on the Xbox did was 12 million polygons at 30 FPS with a few moderate effects.

These are facts, not opinions.

The devs tried to port it to Xbox but it couldn't run it without severe downgrades, so they scrapped it.

 

 

 

Just look at the shadows that the wings casts on themselves.

http://cubemedia.ign.com/cube/image/roguesquadron3_073003_02_640w.jpg

Do you even know what power the GC and Xbox had?

GC =

CPU - 486 mhz powerpc.

43 mb non unified memory, 24 mb mosys 1t ram.

GPU - 164 mhz flipper. 648 Mpixels/sec & 648 Mtexels/sec

 

Xbox =

CPU - 32 bit 733mz Pentium 3

64 mb unified ddr sdram runinng in dual channel.

GPU - 233 mhz custom Geforce 3 TI500. 932 Mpixels/sec & 1864 Mtexels/sec.

 

Of course a dev couldnt get RS3 to run on Xbox could they. ROFL.

Oh and games couldd have a larger scale on Xbox due  to loading info to the HDD to allow drawing data from there instead of the disc. Hence why Halo 2 was so massive in scale.

 

ROFL.

Half Life 2 was only possible on Xbox last gen. Which also is arguably the best visuals last gen for console.

 

 

 


You do realize that Xbox 1 CPU was a glorified Celeron right? Look at the cache on a P3. Look at the Cache on the Xbox CPU. Now look at the cache from a Celeron from that era. Heck even if it was real Pentium 3, it would have been a joke in comparison to GC Cpu. The weakest part of the original Xbox was it's CPU.


OK, 'll  help you.

Factual figures. Here argue with these.

CPU MIPS

Xbox - 1985 mips                                GC - 1125 mips

Pixel Fill Rate

Megapixels/sec

Xbox - 932 mp/s                                  GC - 648 mp/s

Megatexels/sec

Xbox - 1864MT/s                                    GC - 648 MT/s

Rendering Bandwidth

Xbox - 5.6 GB/s                                    GC - 2.2 GB/s

Total memory usable

Xbox - 64 mb                                        GC - 43 mb

Texture Space (Compressed Textures) - Megabytes

Xbox - 45mb:270mb                              GC - 12mb:72mb

Textures Per Frame

Xbox - 5.6GB/s:45mb                            GC - 2.2GB/12mb

Xbox - 33.5gb/s of textures                   GC 13.2gb/s of textures

 

These are facts.