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zarx said:
lilbroex said:
zarx said:
curl-6 said:

That seems an odd oversight in the system's design. Did they just go cheap on eDRAM, or did they not think AA would be used much?

And was I right about those games using AA? What other Wii games use it? I'm actually curious now if it requires such a performance hit.

 

There are a few games that had AA to my knowledge Red Steel 2 and Monstr Hunter Tri being the most notible examples. Red Steel 2 is particularly impressive as they managed to get AA and Anisotropic filtering while running at 60fps, Ubisoft must have had some wizards working on that game. 


Actually, it was 85 FPS if I recall correctly, so it was even more impressive.


Not quite, the game normally the game is locked at 60fps, but in some conditions when there isn't much going on, onscreen it can run as high as 85fps, like if you are looking at a wall for example.

But it's no less impressive, as it allows the game to run a rock solid 60fps. A feet that very few games outside of the fighter genre ever achieve on consoles. 


The devs themselves said that the standard frame rate of the game was set to 85 FPS. They did it to help with the accuracy of the motion plus controls or something like that.

The Conduit 2 also constantly exceeds 60 FPS though that is because they put no cap on the frame rate. Frame rates aren't set in stone. There is nothing really  special about 30 or 60 FPS technically. They are just the preferred standards. For a long time, the standards were 25 FPS and 50 FPS in Europe, though that had something to do with the limits of PAL T.V. I believe.

Most games have it locked to those because of the refresh rate limits of the average television. My T.V. can display above 60 fps so I can see the huge jump in fluidity failry well.