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zarx said:
curl-6 said:

That seems an odd oversight in the system's design. Did they just go cheap on eDRAM, or did they not think AA would be used much?

And was I right about those games using AA? What other Wii games use it? I'm actually curious now if it requires such a performance hit.

 

There are a few games that had AA to my knowledge Red Steel 2 and Monstr Hunter Tri being the most notible examples. Red Steel 2 is particularly impressive as they managed to get AA and Anisotropic filtering while running at 60fps, Ubisoft must have had some wizards working on that game. 


Actually, it was 85 FPS if I recall correctly, so it was even more impressive.