| darkknightkryta said: Machine code isn't all that hard to read :D. Both consoles don't have a C compiler, everything is done through assembly. NES tutorials: http://www.patater.com/nes-asm-tutorials Genesis Start (Not necessarily a tutorial, but will give you a start for searching): http://www.gamedev.net/topic/575801-making-a-game-for-the-sega-genesis/ |
I was talking about the code that looks like a mish mash of ASCII symbols.
Reading hex numbers in memory registers is much more doable though :)
EDIT: Now that I think about it, I might have gotten my definition of machine code wrong. If the hex numbers in register thing is called machine code, what's that code that just looks like a clusterfuck of ASCII signs called?
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