curl-6 said:
If it's that big a hit, I'm now extra impressed by the Rogue Squadron games, since they used AA while also doing high res textures and tons of effects. So if you wanted to do, say 720p at 30fps on Wii we'd be talking, say, PSP quality textures/geometry/effects, or more like PS1 level? |
It will mostly effect the polygon count. It would be limited to around the scale of the PS2 which could also output at 1080i in a few games with a special T.V. It coudln't do 720p or 1080p though. I never quite understood why that was or how it did it.
Texture size is mainly a RAM issue which would be the other limiting facter. HD textures are HUGE. The Wii has 88 MB of RAM with a 3 MB cache to hold texture and programming instruction data as compared to the 256x256 in the PS3 and 512 MB with a 10 MB cache in the 360. Even they choke at true 720p. Overall, unless it is someting small scale like a versus fighting game or puzzle game, there wouldn't be any benefit to running the Wii in HD. It would require some exeptional design and programming skills to make it worth it. We are talking N64 type programming techniques here.







