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lilbroex said:
theRepublic said:
lilbroex said:

Overloard Dark Legac: Best used of Dynamic Shadows I can remember on the system and second best for use of physics in an active environment.

I own this game and had a lot of fun beating it, but I have no idea what you are talking about.  What physics?  If I am not mistaken, the majority of the destructible items are all done with pre-baked animations.

The number one thing I remember about the graphics was how blurry this game was.

"How blurry it was" disparaging art style = irrelevent. This is about tech not preference.

How many time have a said this now? Your opinion of how much you like the game or how well it visually appealed to you are 100% completely irrelevent. We are talking about "advanced tech" as in things that require high level programming on the hardware and use greater resources. We are taling about matters that are fact, not opinion.

If you do not know/understand something then please don't make negative assumptions of it. Ask or search for information. Its not difficult to do.  I can not word this any nicer than that.

So having low quality textures has nothing to do with how technically good the graphics are?  That does not make any sense.  They probably had to stick with the low resolution to keep the game running smoothly.  That has everything to do with using"greater resources".

I just watched a couple of videos, and something else I must be remembering is the fog they use to cut down the draw distance.  It blurrs objects in the distance.  Almost like there is a soft focus filter over the whole thing.

I actually liked the art style of this game by the way.  That doesn't mean it was technically well done though.

Now, are you going to actually answer the question about "What physics?", or are you going to contine to talk about something I never said?



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