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lilbroex said:
curl-6 said:

On examination, the dragon is definitely EMBM. That look of a shiny surface made to look bumpy through distortion of the shininess is characteristic of the effect. If it was normal mapped the rim light would be affected by the "bumps," but it isn't.

And the page on Jett Rocket talks about the texture layers on the character of Jett himself, who I never said was bumpmapped. They never talked about, say, texturing the bumpy sand.

Any texture effect can make something look bumpy. The basic purpose of all texture effects is to give defintion where there is none like the emobossed brick wall in the basement of Luigi's Mansion on the GC. Shiny is not embossed. Embossed is embossed. Its looks kind of gelatinus and silky. Basic normal mapping produces an effect that tends looks kind of like clay while basic bump mapping produces and effect that tends looks kind of like plastic.

Everything in the game looks shiny because of the use of global lighting.

Battallion Wars 2 used bump mapping.

 

Tournament of Legends used extensive normal mapping


Once again. I told you that the textures in Mario Galaxy 2 were ripped and it is known for a fact that they used normal mapping. Its not a guess or an opinion.


Embossing is a type of bumpmapping, a simple type that doesn't factor in realtime lighting and doesn't really work at low viewing angles.

What Battallion Wars 2 is showing there is EMBM, another type of bumpmapping, more advanced. Again, easily identifiable by its frequent appearance as a "bumpy" distortion of a reflective surface.

And IF that's normal mapping in Tournament of Legends, it's some of the poorest I've ever seen.

Can you provide a link to the normal mapped Galaxy 2 assets?