curl-6 said:
How do you know that's even normal mapping on the dragon? It could have been done with embossing or EMBM. And just because Shin'en don't mention bump/normal mapping in that document, doesn't mean it's not the game. They don't really talk much about their material effects at all there, it's more about the lighting, framerate, and other such things.
@famousringo: I know, but I'm enjoying this discussion. |
No it couldn't. EMBM doens't look like that. Embossed Mapping produces and embossing effect. Second, people actually ripped the graphics out of Mario Galaxy 2 and found out that they were using normal mapping.
I can tell the difference on sight. They don't look the same. Shin'en said exactly what they used. When they showed the chart of adding textures and they got to "specular masking" that was EMBM. You don't seem to know much about grahpics outside of what you think is pretty and what you think is not. I see this a lot when it comes to discussing the hardware potential and capabilities of the Wii.







