lilbroex said:
Shin'en detailed everything they did with Jett Rocket. http://jettrocket.wordpress.com/ Nowhere does it say they used bump mapping nor was is demonstrated anywhere. The only texture effect they used was EMBM which is a native effect to the Wii's TEV that doesn't require much resources on the GPU. Normal mapping is far more complex resource intensive. |
How do you know that's even normal mapping on the dragon? It could have been done with embossing or EMBM.
And just because Shin'en don't mention bump/normal mapping in that document, doesn't mean it's not the game. They don't really talk much about their material effects at all there, it's more about the lighting, framerate, and other such things.
@famousringo: I know, but I'm enjoying this discussion.








