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NintendoPie said:

But look at the graphics we have now, Sal. There seriously isn't a lot more we can do to them. 

You can get down to the nitty-gritty but in the eyes of the consumer there won't be much difference between this:

and what can already be seen in FFXIII/2.


We can do a lot more and you kind of point it out yourself. FFXIII in no way compares to what we say with the lumnious engine. Essentially what FFXIII can do in CGI, luminous can do in real-time, in gameplay. Graphically we are reaching a point of near visual perfection, that is not what this gen has done. Games can in the near future be entirely void of CGI sequences that are graphically toned up from the basic in game graphics. We will be more able to render distances as in game views, instead of scalling. Textures won't pop in and out. No aliasing. We can use camera techniques that allow for extreme close up views without detail loss and zoom out all within engine and in-game graphics. We won't see this right away next gen, but that is what is being worked on and you will be floored by it in 10 years. Game design is taking a new turn soon and its a really big one.



Before the PS3 everyone was nice to me :(