| theRepublic said:
I think Famousringo has it right. It wasn't flat out power that robbed the Wii of ports, it was its architecture. The Wii was built from the Gamecube, so it utilized the TEV. Only a handful of developers really exploited it the first time around, and one of the best went out of business early in the generation (Factor 5 - I blame Lair for that). Once the new generation came around, everyone was just using the shaders found on the 360 and PS3. You couldn't just port those down to the Wii easily. The graphics needed to be done differently on the TEV to look good. Since no one really learned on the Gamecube, it seems like they just said, "Screw it. We aren't learning for the Wii either." Since the Wii U has modern shaders, I don't think that will be a problem. The Wii U should get all the big games. I guess we will see if it does. |
Unfortunately it seems that it doesn't have modern enough shaders (R700, DX10.1 spec shaders) which seems to be left in the dust, with at least UE4 (we will see about other next gen engines) which requires DX11 spec shaders. So it seems that they will again be shut out due to an outdated architecture. Tho it shouldn't be as bad this time round as the gap between DX10 and DX11 is not quite as big as Programable Shaders vs TEV. In theory 95% of the things you can do with a DX11 spec GPU, you should be able to do with a DX10.1 GPU with to the metal programing, tho it may be slower to the point where it's not worth it.
@TheVoxelman on twitter







