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JGarret said:
famousringo said:

[...]

Play4fun is on the right track in saying that the interest in power is due to interest in whether Wii U can share in premium next-gen multiplats or not. I don't actually believe power matters there, either. Unreal Engine 3 got scaled down to a freakin' iPhone 3GS, but somehow a hundred million Wiis weren't worth the effort. Whatever Nintendo's problem is with attracting multiplatform titles, I'm not convinced power has a damn thing to do with it. The Wii U's support for well-known shaders will probably have more impact on the software support it gets than how many floating point operations it can perform in one second.

I also think power has little (if any) to do with why Nintendo gets so little quality 3rd party support.I think the answer, or at least one of them, is that a lot of 3rd parties, especially Western ones, just don´t like Nintendo.Yes, I think it´s that simple.

At least as far as PC centric 3rd parties go, I don´t see them supporting Nintendo, just a little bit at best.I´ll be VERY, EXTREMELY surprised if games like Fallout and/or Elder Scrolls are ever released on a Nintendo system.

I see the Wii U as a platform that might have great Japanese 3rd party support, both in quantity and quality.Not so promising for Western 3rd party down the road, though, even if it looks promising now, with games like Arkham City, Mass Effect 3, etc..also releasing on the system.

I think Famousringo has it right.  It wasn't flat out power that robbed the Wii of ports, it was its architecture.  The Wii was built from the Gamecube, so it utilized the TEV.  Only a handful of developers really exploited it the first time around, and one of the best went out of business early in the generation (Factor 5 - I blame Lair for that).

Once the new generation came around, everyone was just using the shaders found on the 360 and PS3.  You couldn't just port those down to the Wii easily.  The graphics needed to be done differently on the TEV to look good.  Since no one really learned on the Gamecube, it seems like they just said, "Screw it.  We aren't learning for the Wii either."

Since the Wii U has modern shaders, I don't think that will be a problem.  The Wii U should get all the big games.  I guess we will see if it does.



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