| Aielyn said:
I don't think High Voltage, as they currently stand, are in a position to support such an engine... but I do think, based on Quantum3, that they are in a position to make it. I'd expect Nintendo to be the ones providing support. I think that nobody licensed Quantum3 from HVS because HVS didn't license it out - that is, they weren't in a position to support it enough, so it remained in-house. But with Nintendo backing, HVS would be able to build stronger support services, while Nintendo would take up the rest of it. Actually, I'd love to see Nintendo buy HVS and make it a first-party engine developer, perhaps splitting it into an engine studio and a game development studio... the engine studio being the valuable one. Imagine the sort of technical quality that HVS brought to the Wii (or rather, the Wii U equivalent) being used by Nintendo themselves for their games, with all of Nintendo's aesthetic quality. And if Nintendo could provide a world-class engine for use on games exclusive to their systems, it would probably be yet another sweetener towards putting exclusives on their systems. And yes, CryEngine 3 is confirmed to have already been ported to the Wii U - Crytek said that they weren't yet planning any games for the system, but they were supporting their engine for it. Based on comments by John Carmack, it looks like id Tech 5 is also going to be available (although it isn't yet - he spoke positively of the Wii U, and implied that it would be coming, but that it hasn't officially been decided yet). MT Framework was already available on Wii - it was used RE: Darkside Chronicles and two Sengoku Basara titles - so it's pretty much a given that it or an improved version of it will be available for Wii U (Resident Evil 6 is probably going to be on the system - note that no Capcom games have been spoken of for the system, yet, even though it's a given that they'll support it at least a bit). |
I think that considering that Nintendo have been staffing up with technical people from Crytek and Sony at Retro Studios they would be a far better candidate for creating a Nintendo Engine than HVS which are a below average studio that would not be a great fit for Nintendo. And Nintendo usally tailor their engines to each project it would be quite a big change for them to start using a single engine, tho they probably should to prevent wasting resources reinventing the wheel.
The problem with id tech 5 is that only games published by Bethesda can use it and even in that so far only 2 studios are using it are id themselves and MachineGames and we have no idea what they are working on.
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