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darkknightkryta said:

Yes, the phong shading is really nice, and the game reminds me of tokobot, so it should be really fun.  I just feel that P-100 isn't a good show case for the Wii-U, it's art design and technology is very basic, especially for the video card that the Wii-U has.  I mean the game is really rough around the edges.  Still this is probably a rushed game, the Wii-U's GPU is far more capable than what's on display.  Though back on topic, i wonder what is up with the CPU, even if the CPU is scaled back it should be as powerfull as the Power6 atleast and that's more capable than what's in the 360, think the video to the controller is being captured, compressed, and sent via CPU?  And how do I double quote?  I wanted to respond to you and the guy with the bolt in one response.


My guess is that to fit the thermal and power requirements of such a small box something had to give so they down clocked the CPU rather than the GPU. The CPU should have advanced features like out of order and more cache probably some instruction set improvements. But those will take a bit of time to take advantage of and OOO won't make a big impact on code which is already highly optomised. Assuming that the Wii U GPU has some GPGPU capabilities some things could probably be offloaded to to the GPU which should balance it out a bit, but again that will take time for devs to figure out especially ones that haven't had any experiance in PC development in the last few years. 

P-100 still has some months of development left so some things might be polished up, tho I don't think that it's a bad first effort for a launch title.

As for the double quote I just copy and paste, it doesn't show up as a quote for everyone tho. 



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