| lilbroex said:
"in terms of lighting Clone Wars blows P-100 away." No, no it does not. Not even close. Once again. The lights and shadows in Clone wars are "all" 1 shade. There are multiple shades in P-100. That alone sput its miles ahead of clone wars. I've shown you plenty and you have ignored every bit of it. I'm not going to show a single other thing. There is still plenty amongst all of the demonstractions you chose to skp over. If you see no details then you are not looking. You can see the polygon detail on the building and the shading on each windows over large distance. The round enemies, lush enivornment. Not a single washed out texture in sight. I didn't see much bump mapping used in P-100 at all. Most of it looks more like normal mapping and a little displacement mapping which are more resource intensive and accurate. That is defnitely bump mapping in clone wars because its easy to see how flat and unfeatured it is. |
Oh I was just trolling with the lego screens lol that's why I used the RTS mode, after your Uncharted comments I thought this conversation had devolved to that.Tho it does use deffered lighting as seen here http://www.gamershell.com/static/screenshots/20968/519472_full.jpg and here http://s.gamestar.ru/1280/35/lego_star_wars_3_the_clone_wars_286236.jpg.
You have showed me a bunch of Wii games and then made claims like "it has heavy physics in use over the whole level" which is not true there are a lot of objects moving arround but none appear to be actual real time physics. The enviromental destruction is all baked, the enemy attack effects throw up heaps of objects but they seem to just be animated as they move the same way each time and disapear before they interact with anything. So no you havent shown me anything that shows a Wii U game that has physics beyond anything this gen.
As for normal maping you are probably right it probably is using normal mapping rather than bump. I see no evidence of displacement mapping but I can't really tell that from watching a trailer. But you claim that P-100 has texture effects way beyond Uncharted 2 (as a why of dodging my example of baked physics in the building falling over) but Uncharted 2 has normal mapping in fact it also has Parallax Mapping which is more advanced again. It also employs sub-surface scattering and SSAO, as well as a deffered lighting system with HDR rendering. None of which I can see in P-100. And then you wrote off the realtime physics in Uncharted 2 as it uses the same physics simulation that Valve and Havok developed for Half-Life 2 which also happens to be used in Elebits for a handful of objects. But that scene in uncharted has over 100 objects simulated in real time from furnature to losse roof tiles and swinging ligh fixtures, all that while also running Naughty Dog's unique animation blending system that dynamically blends mocaped animations with procedural animation so that Drake shifts his weight and ajusts his footing to the slope of the floor so that he doesn't appear to be floating. All of which is far more advaced technically than anything in P-100. Tho I suppose you could say P-100 looks better to you but that means nothing to your origonal argument.
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