| darkknightkryta said: I'm a programmer too and there's nothing going on in that game that looks impressive, even the lighting, or rather especially the lighting. I just noticed what you're talking with the shadows, but the overall lighting model, shading, it's all average. Even from the looks of trailer, they're not even using a deferred rendering but a global illumination model which takes your argument down another level. Add to the fact the game's texture work is very poor, low polygon counts, baked physics, there's nothing impressive looking about that game. Gameplay on the other hand, looks pretty fun. |
Not a good one apparently. You failed the test of understanding before you finished your first senence by stating the exact same thing as they, ie. "looks impressive". Doesn't matter whether you like it or how you think it looks. Those are matters of opinion. How it appeals to you is not a matter of the system's technical strength or what is phsycially being done. Thats a matter of the developers design choice and your own desire.
All objects in that games have convex and concave features. How does that translate to a low polygon count? They must be using steep parallax mapping or tesselation the likes of which the world has never seen.
The texture work is very poor? Please explain this because its not saying anything.
Baked phyisics? How?
Impressive? That is 100% your opinion and speaks nothing for the technical side of the game. Over 90% of your post is your on personal opinion. We are talking about tech, not appeal.







