| lilbroex said:
You have to know how hardware works(I'm a programmer) to know the difference. For most people the cracked ground in FF8 would look the same is the cracked ground in alone in the dark in a still image. What something looks like and what is actually being done behind the scenes are two entirely different things. The cracked ground in FF8 is a static CG picture with boudries mapped to it. The cracked ground in Alone in the Dark is an actual texture and event that happens progressively in real time with actual calculations for the animations. You can not take P-100 and put it on the PS3 and 360 and it still play. There is too much going on at one time for the those system to run it even if you don't factor in the resolution and frames per second. |
I'm a programmer too and there's nothing going on in that game that looks impressive, even the lighting, or rather especially the lighting. I just noticed what you're talking with the shadows, but the overall lighting model, shading, it's all average. Even from the looks of trailer, they're not even using a deferred rendering but a global illumination model which takes your argument down another level. Add to the fact the game's texture work is very poor, low polygon counts, baked physics, there's nothing impressive looking about that game. Gameplay on the other hand, looks pretty fun.








