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kupomogli said:

I'd hope the Gamecube 1.5 can push out better graphics than the PS2 can on a game that doesn't deviate off set pathways.  They would have added the Wiimotes as add ons to the Gamecube otherwise.  The original post isn't based on Wind Waker being a Nintendo game, though.  It's the fact that another console game released during the same generation looks better. 

The character models on Dragon Quest 8 look better in every way than those on Dragon Quest Swords in my opinion.  NPCs in Swords look like complete garbage.  Environments look better in Swords because it's nothing more than an on rails game so you can't explore past where they want you to see.  Houses and other buildings look pretty crappy compared to Dragon Quest 8. 


Well, that jreply certainly sounds like that of an HD fanboy who is here to troll and defend his preferred games and console. The most generic Wii hate remark (Gamecube 1.5) ontop of completely skipping the point brought up in the main argument.

You show a complete failure to understand graphics and any form beyond your own preference which is obviously going to be whatever is on our preferred system. The character models in DQ8 are fat and blocky with drawn on cloths and physical features that have no depth or pronunciation and shallow simplistic color pallete. There is no aspect of DQ8 that come closes to the graphics of Sword though I will not debate this as you have obviously ran out of argument towards initial point and are trying to make a blind attack against something else since you couldn't counter initial arugment "ie" that Wind Waker has superior graphics. It is also obvious that fact means little to  you as graphics are a matter of fact being that hey are numberical and measurable.