kupomogli said:
You're using a term like blocky to fault Dragon Quest 8 on points, when everything in Wind Waker shares that feature but worse. Wind Waker has many hills that go from one texture this one direction and if going up hill, the texture changes to an uphill slope, but it's clear to see it's a blocky and doesn't have a curved form. Almost all rocks in the game have flat edges. The side of most mountains and most ledges have flat edges. The game looks beautiful, no doubt about it, but it's a world of rectangles and squares. Dragon Quest 8 has more detail on the characters, both main characters as well as the NPCs who look just as detailed as the main characters, and better textures for the environments. http://www.youtube.com/watch?v=0DlJZHsVyNw Although with Dragon Quest 8, you're right about the blurriness. http://www.youtube.com/watch?v=k-OuV_zaOJY Oh wait. That's just a crappy quality Youtube video. Most Dragon Quest 8 videos out there have people that use some terrible capture cards or upload it at low quality. Here's a good quality video though. |
I'm using a lot of terms to fault Dragon Quest 8.It had bland repetative enviroments with no interacitivy at all. It was designs nicely given the limitation of the PS2 compared to the Gamecube but lack of lighting, detailed shadows, short draw distance, low polygon count and stiffness prevent it from coming even remotely close to comparison. It used a really simplistic, flat art style.


And don't let me get started with the differences between DQ8 and DQS













