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JEMC said:
Aielyn said:
JEMC said:
As I said, I think it has more to do with developers not being interested in local multiplayer anymore, except in minigames or other social games. They prefer to focus on the online multiplayer. Sadly.

But I like the idea of local multiplayer making use of the GamePad's screen, and some games like ZombieU and NintendoLand have already shown that it can bring a lot of fun and new things into multiplayer.

I understand the reasoning, but it's one of those "if it takes only a couple of days worth of effort, and lets you put an extra bullet point on the box, why not?" sort of cases. And keep in mind that I'm not saying they'll all do it - just that we'll see a few instances of it. At least, a few early on. If sales of games that do have local multiplayer start performing better, developers will get more interested rather quickly.

It's one of the few situations I can imagine in which local multiplayer starts to become more common again. And I kind of hope that Nintendo's emphasis on "local fun with friends" will rub off on the industry a little.

I know what you mean, but unfortunately the videogames industry no longer works that way.

To put local multiplayer on a game, some guys have to think what kind of multiplayer can be done and what do they/we want to do with it, then it has to be programmed, tested and refined until it works. It takes more than a couple of days and a few people involved.

Too much money and resources "wasted" in the minds of most of the publishers to give it the green light.

Not that I necessarily disagree with you but given it's rarity these days 4 player local multiplayer could even have serious nostalgia value.

If Nintendo releases a Mario Kart on the Wii U with a battle mode as good as the N64 version and I know four friends who would each drop the cash for a Wii U and a copy of the game in an instant.