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Smidlee said:
starcraft said:
I doubt it as well. But you have to remember that not only was AC created on a platform that is much more costly to develop for, but it needed to be ported to the PS3. All in all, given SMG will keep selling like hotcakes for a year or two, it will be FAR more profitable than AC.

How much did AC cost compared to SMG?

For an example someone had noted about the development of Revolution stated that many assumed automaticaly that Wii is cheaper to develop for than PS3 (that is develop the game for 360 to wii) but this isn't always the case when you have to crunch everything to run on less ram.

I'm not saying the most of the time Wii games are not cheaper to developed for but there could be cases when it's not. 


I'm not arguing what that "someone" said, but doesn't 360 and PS3 have more RAM for that simple reason that their games require it more? I mean, if we count the combined RAM on each platform, Wii has 88MB, PS360 512MB each, which means 5,8 times the amount of data fits PS360 RAM than what fits Wiis RAM. So considering other hardware limitations, unless PS360 is less than 5,8 times as powerful as Wii, i see Wii winning with the RAM. Of course, cost of games development depends also about how much you are pushing the hardware limits.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.