Mr Khan said:
Conegamer said:
Mr Khan said:
Conegamer said:
Mr Khan said: To be clear, when exactly is the point that i lose access to Sword Valley and Galahad Fortress? I found a UM way off to one side in Sword Valley that i'm not ready to tackle yet, but could be ready for with a bit of leveling (meaning i would have to be, since i lose access to it.) One fricking flower in Sword Valley too that i can't seem to find for the Collectepedia. Is it possible to trade for such things? |
When you enter the High-Velocity Lift and walk to the next marker, a boss fight begins. After that boss, the area is locked off (you'll see why). I assume that UM is a fortress unit, no? Horrific fight, it really is. And the flower may be the Red Frontier. You need 3 for Colony 6, I think, and you CAN trade, but you need 4/5* affinity with the Machina. I think Eiz trades, but I'm far from certain. |
No, delerium foxglove. I've got tons of red frontier.
Yes, there were two UM giants right in the same area. One was a surprise quest, the second, level 58, was rather monstrous. I'll have to pull off the trick i pulled with Xord on him if i can (that is, pump up Chain Attack guage before i jump in, so i can try to get it down, then with some of Shulk and Seven's abilities, i can keep it down and really kick him while it's down there)
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I think it has a topple spike...the key is, during a vision, just before the attack, use shutdown/tranquilizer to put it to sleep, thus breaking the chain, giving you precious seconds. |
Yeah, i figured that out with Seven. What seems to happen is if the enemy's got a really killer art coming in, putting it to sleep just changes the incoming attack a few seconds later, but it's usually a weaker attack, so you save it for that sure-kill and just shuffle things around.
Fuck, i wasn't thinking when i wrote that post, was i? I'll edit.
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Exactly. Putting the enemy to sleep, confusing the enemy or dazing the enemy smashes the vision all the way back to the Art, and so a different Art is selected, which also gives you a fair while to respond. Great for avoiding sure-kills, or group attacks (that's the circle at the start of the Art. The line is a straight attack, damaging anyone in front, and the fan will damage anyone within a certain radius of the attack).
And you weren't on the ball for that post, but I'll forgive you this once 