By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Something makes it less interesting than the other zeldas, and it's that the game feels ultra paced. You can break down every world into segments and it's like that for every area. The motion controls are great, but I found certain enemies just felt boring and overly choreographed. Little of it felt epic or tense, like defeating a darknut in TP.

I think it held enormous potential, but the delivery just wasn't there.

I still loved it though, and it shined in certain parts. But little of it felt expansive, and that's a problem. Expansive is part of the Zelda fiber, I didn't feel it in SS, and seldom felt lost.