happydolphin said:
I don't think this viewpoint really works. What games did you play as a child? Reason I ask is that all of Super Mario Bros., Tetris, Zelda, Metroid, Kid Icarus, Punch Out!! were all experiences that catered to a younger teenager, and the TV marketing suited that. The two-button layout of Nintendo stems from most arcade configurations iirc, and it was Nintendo that delivered 4 more buttons, 2 shoulder buttons and x & y on the SNES. The genesis released 4 extra face buttons, so Nintendo was in the game. I don't see how Nintendo is an entry-level console at this point. With the N64, things got more complex, even more complex than the playstation's 1st SNES-esque controller. All the main games on the Nintendo consoles were for older teens, from 1st party to 3rd party. It's only come the SNES that the 1st party games started to be considered less adult due to competition from Sega and Nintendo taking a more vibrant colors direction (it was the strength of the SNES over the Genesis so they were probs trying to take advantage of that). Nintendo has always been a family console, but never can you say skilled gamers were not playing on the NES. I'm not sure how old you are, but my older brothers and cousins were very serious about their games, and very good at them. Having more buttons may make things more complex at first, but some of the most challenging games only use two buttons (Donkey Kong arcade is considered one of the most difficult games of all time). Also, Nintendo had all the buttons you expected with the Cube (1 button less but that's not important at all, it was a design choice and they considered that so many buttons were not needed ,a bad choice imho but it has little to do with complexity iiuc). When Nintendo chose to go with the Wii, they ultimately made a choice that would distance them from traditional gaming as a whole. But you can't take that and project back over the history of Nintendo, that's revisionism. @1st para. I didn't say casuals adopted motion controls because the core didn't. I was saying the core didn't adopt them (from Nintendo) because they were aimed at another audience, and because they were branded Nintendo, an image most traditional non-Nintendo gamers prefer distance themselves from. With that, to say motion controls are casual is a falsehood, imho. If that's not what you meant, it's my bad I misread. But that's what was written, so correct me if I misunderstood. |
I played most that Nintendo offered as a child. Third party titles gave me the real challenges outside of Zelda and Metroid, but Nintendo was pure fun and I'll never forget those moments of joy as a child playing Nintendo. Obviously I don't hold the same position today. Im sure thats understandable. Sorry if I misinterpreted, As per the core miscommunication, the core mostly don't like motion controls because it has not been mastered (outside of first party) and is the reason for cheap games being made across the board. The sea of these games made for Nintendo were flops. Core gamers have graduated knowledge of gaming and require intuitive, deep complex control. That motion controls just aren't ready for yet. Some are just ignorant to the phenomenon that is motion gaming. In terms of cost vs reward the core didn't miss out on much with the Kinect vs Move vs Wii-mote. I played Dance Central and thats the extent of my joy with Kinect. I played the Wii and I would rather play its top games with the retro controller. Great games but a handful compared to the HD consoles.