Khuutra said:
Conegamer said:
I know, it was just a general thing. But they do get longer as chains start to appear, and you go to places you wouldn't actually go to, and actually change the world around you (most notably Colony 6). Just don't do the nameless, generic quests (which disappear after a short amount of time from the areas, as more and more named NPC's give quests, so these short ones fall by the wayside).
I agree that first impressions are important, but this game gives a pretty good one. You can usually judge a game after an hour, but for one as long and as deep as this, that doesn't apply. And if you just explore, which the game encourages, you'll complete 70-90% of sidequests anyway.
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We'll see
But you can't tell me the intro is better than 99% of JRPGs
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Well, looking back at the RPG's I've played, all of them have slow starts. Every FF has a slow start, same with Tales games, DQ games and Zelda games. They put you in a mundane town/village which is often destroyed, starting with an overly long cutscene and little freedom. At least Xenoblade allows you to run around, collect quests and enjoy the area at your own pace, or progress with the story straight away.