| Pokemonbrawlvg said: @chark So from now on devs will be forced to use two control schemes to keep everybody happy? That barely happens now. The options most games offer now are analog sensitivity (especially shooters), barely touching button layout. |
As d21lewis said, devs don't have to utilize this. It is optional. Not all games use two analogs, but some games preffer them. Maping controls has to be one of the fastest and easiest things to code in the making of a game. Providing two control scheme options is not a drain on develepors at all. I suppose devs could make a game that doesn't have a control layout without a second analog but it would a terrible decision unless they were counting on old 3DS owners to purchase the CPP. Devs want to keep everybody happy, they want to sell games.
Before the PS3 everyone was nice to me :(








