| Nem said: Its incredible how no one seems to notice the touch screen between the buttons and the analog, It can become anything thats coded on it. The 3DS can have 5 analog sticks if a developer decided to code them in. Thinking in Vita terms with the 3DS doesnt really work. That is why the 3DS is a better system. It has flexibility. |
Okay, so...wait, what? 3DS is better because of the touchscreen? Is this even about which system is better? Last I checked the Vita has a touchscreen, and is the 3DS touchscreen even multitouch? They could throw 5 touch analogs on the 3DS, a Vita could have 20 or so. But really one touch analog is all that's needed. A second analog could be avoided through touchscreen use, but how accurate is the 3DS touchscreen. Can it pull it off or is it best suited for stylus movement. There is the problem of eliminating the dual screen option from game design, dedcating the majority of gameplay to an analog. Same issue with touchscreen gaming in general, covering screens.
The fact of the matter is Nintendo could have benefited from a second physical analog, leaving it out won't destroy the system or anything, no one is saying that, but it could isolate them from types of gameplay elements and from developer support. It might not affect the system much but encouraging developers is a very important thing for console manufacturers. Nintendo might add it in the future but they could have used this XL as an opportunity to make the 3DS an even better system than it already is.
Before the PS3 everyone was nice to me :(








