By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Khan said:
I got the Telethia. The really annoying thing is this level 31 UM Igna in the Exile Fortress. 5 levels up and he still just kicks any group i throw at him's ass. And it's just him, because even though there are lots of Igna with him, none of them can even touch any of my people (unless toppled). It's maddening

That boss is actually extremely useful for learning the game's mechanics: I like to think of him as being the earliest tutorial on useful abilities and strategies that you've been overlooking. He's hard. But there are several ways to stop him. Dunban's pretty good at dodging most of his attacks, especially with Agility Up gems. His Tempest Kick ability also removes that boss' crazy buff, which is a huge help, as that stat is what lets the boss spam his high-damage special attacks. Dump Serene Heart on Dunban too; it'll defang the boss for its duration.

If you've levelled up Shulk's Monado Shield ability to III, he can also block the enemy's stronger arts; spam it if you're feeling insecure, since you don't always get a warning vision. It's a good idea to control Shulk directly, since the boss' strongest art has a longer casting time than usual: just make sure to keep an eye on the boss so you can see it! And while I don't remember what it's called, you'll know it when all three party members are blasted for 1000+ damage, with daze.

Sharla's Tranqulizer is also effective this fight, since the boss is susceptible to it and sleep resets an enemy's arts counter. Just don't rely on it too much, since it can miss. Also be aware that the boss is easy to daze, which also resets that counter. It's up to you whether you want to chain attack him into daze status, or save up for vision warnings/revivals.

But really, once you take out his crazy status, the rest of the fight is quite easy.