TheKoreanGuy said:
So basically you are admitting that the GamePad doesn't add anything substantial because it's just a pro controller with a touchscreen? What I'm saying is since the pro controller is available for third party developers, it's possible that they won't even consider developing for the tablet, especially since Sony and MS platforms don't utilize the same type of technology. And people should want a Wii U to play their games with the tablet in new and interesting ways, if Nintendo even wants this thing to be a success. @bolded: I've never heard of this before. In fact, I heard the controller charges by USB, so it makes me think that it doesn't connect the same way the classic controller for Wii did. |
The Upad adds something very much substantial - the touchscreen. It also adds NFC, a camera, a microphone, IR in/out point, speakers, and possibly motion sensing (they haven't said one way or the other regarding motion in the Upro, or whether, if it has motion controls, it'll also have the geomagnetic component that they've added to the Upad).
As for the Upad being active, what I'm saying is that it's not going to completely cease to do things because you're using the Upro rather than the Upad for controlling the game. It may just display a map, or things like that. But few developers will actually choose to actively ignore the Upad's screen when porting. Indeed, I wouldn't be surprised if some ported multiplayer-centric FPSes were adjusted so that the Upad gets used for videochat during play, allowing whichever control scheme a person likes - Upad, Upro, Wiimote, etc.
I wasn't saying that the Upro plugs into the Wiimote or the Upad.







