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TheKoreanGuy said:
Aielyn said:
What you need to notice about the Upro controller is that it's the same layout as the Upad, just without the touchscreen. Even if you're going to play using the Upro, the Upad will still be active. What this means is that ported games will still make use of the Upad, and the Upro will mean that games designed around four-player "traditional" controls will be able to be played in that manner on the Wii U, too.

No developer is stupid enough to make it so that you have to use the Upro to play their game. Of course, there will be gimmick uses of the Upad as well, but essentially, what the Upro does is open up the platform to all sorts of games, rather than being at all limited.

So basically you are admitting that the GamePad doesn't add anything substantial because it's just a pro controller with a touchscreen? What I'm saying is since the pro controller is available for third party developers, it's possible that they won't even consider developing for the tablet, especially since Sony and MS platforms don't utilize the same type of technology. And people should want a Wii U to play their games with the tablet in new and interesting ways, if Nintendo even wants this thing to be a success.

@bolded: I've never heard of this before. In fact, I heard the controller charges by USB, so it makes me think that it doesn't connect the same way the classic controller for Wii did.

The Upad adds something very much substantial - the touchscreen. It also adds NFC, a camera, a microphone, IR in/out point, speakers, and possibly motion sensing (they haven't said one way or the other regarding motion in the Upro, or whether, if it has motion controls, it'll also have the geomagnetic component that they've added to the Upad).

As for the Upad being active, what I'm saying is that it's not going to completely cease to do things because you're using the Upro rather than the Upad for controlling the game. It may just display a map, or things like that. But few developers will actually choose to actively ignore the Upad's screen when porting. Indeed, I wouldn't be surprised if some ported multiplayer-centric FPSes were adjusted so that the Upad gets used for videochat during play, allowing whichever control scheme a person likes - Upad, Upro, Wiimote, etc.

I wasn't saying that the Upro plugs into the Wiimote or the Upad.