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lilbroex said:

Indeed. It seems that this is impossible for some people to see. That or they just don't to. If I remember correctly, the primary use for the Wii U's screen is you can play with it even when the house TV is in use.

Most games are still going to actually play like they do with a normal controller.

I wouldn't say "most games". There'll be four main categories of games (not counting, for instance, Balance Board games):

1. Games using the Upad as a key form of input. These games will use the touchscreen in a significant way, and will rarely be able to be used in TV-substitute mode. These won't really work with Upro or Wiimote (or at least, not exclusively with those - Upad will be necessary).

2. Games using the Upad as a second display. These games, which will likely use Upad's buttons, but may also allow use of either Upro or Wiimote, are much more likely to work in TV-substitute mode, but certainly not guaranteed.

3. Games that are designed around motion, and thus use Wiimote as a primary input. These are the games that will continue on from Wii. They'll be there.

4. Games that are essentially straight ports of 360/PS3 titles. These will use Upro or the Upro-equivalent Upad controls, and if the Upad screen is used at all, it'll be used in a very bland and ordinary manner. These will almost certainly work in TV-substitute mode. Hopefully, most of these will at least also provide a Wiimote control scheme, or a Upad touchscreen usage, to show that it wasn't just an ordinary direct port. I don't have a lot of faith in the industry on that front, though.

Personally, I look forward to the few quality FPSes that I'll be able to play with full features using a Wiimote. I suck at playing FPS using dual analog (and keyboard/mouse is frustrating for me, too), but thoroughly enjoy Wiimote-controlled FPS - the problem being, most Wii FPSes were lacking in features, mostly because developers couldn't be bothered to try to get everything in. That's why I support Treyarch so much - they actually put the effort it, and if they were to leave Activision, I'd very much support the move (Activision pretty much ignored Wii versions of CoD titles - try to find a mention of the Wii in the MW3 press releases (not counting the "trademarks" generic thing at the end of releases), I dare you). Developers will no longer have an excuse for leaving features out.