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endimion said:
wfz said:
What are you all babbling about? Rising costs? Developers having issues? That's just Nintendo fanboy talk. Developers haven't been having a hard time at all. We definitely haven't been seeing numerous reports of studios shutting down, people getting laid off, or entire companies going under.

It's all a myth. http://www.kotaku.com.au/2012/01/every-game-studio-thats-closed-down-since-2006/

Derrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp.


yeah but that's false information at best... as said in one of their comment the number of start ups in that same time would be even longer....bthe VG industry is anything but in trouble it's the fastest and most profitable sector of the entertainement industry...

and like people said you don't have to max out the graphics.... and beside that just new engines would help improve at a minor cost increase... and third no ody forces you to use current means of publishing and distribution.... cut the middle man and release online... it be better for the dev and MS isall for it.... WiiU will be crushed... if it's not power wise it will be with everything else PS4 and 720 will have to offer... that i have no doubt about.... now it doesn't mean

wiiU will sell less... but it's almost a given that WiiU won't be close to par with sony's and ms  platform

First, no - that there's a lot of startups is irrelevant. Startups involve new investment (oftentimes by "hardcore" developers who think they'll have a better shot on their own), studio closures happen because of massive loss of money. Since the issue at hand here is loss of money, not lack of investment, the number of startups isn't relevant to the issue.

And clearly you haven't read what has been said regarding why the developers all seem to try to max out the graphics, and why that drives up development costs for AAA titles. Now, what evidence is there that developers don't try to max out the graphics? Look at them all. Graphics is the big point of comparison between titles for most developers, with gameplay features coming a distant second.