Sal.Paradise said:
Sorry but it's really not that difficult. Haven't encountered anything of what you're talking about. On the standard mode sure there were two situations where I had to die a few times to get through but that's expected....the balance is perfect. Big encounters - enemy size and number of enemies - require you to think a little more than just stand there mashing the melee button or sit back and shoot. That's how it should be. |
yeah right it's totally not unfair when going through the sewers and suddenly a bomb squig falls from above, explodes with no time to react and drains all your shields. (Thank god the game didn't put more enemies in these parts).
Don't get me wrong everything is fine, UNTIL you face a Slugga Nob or another big orc who prefers killing you face to face. Then the game just gets incredibly unfair. You can't concentrate the fire on him, since other orcs are running at you and causing damage. You can't run away since there is not enough room to do so, you're slow as hell so it wouldn't be of any use anyway. Jumping out of the way is as I said also flawed due to basically everything blocking your path and also takes ages to perform.
If you're fury meter is full, you should be able to kill him without many troubles. If it's not full it's just pure luck.
Basically the enemy scaling has gone horrible wrong. The little ones die when you look at them, the medium sized ones die with a few sub machine shots, the big ones need 3 full magazines in their head, 5 or more of the grenades or a shitload of hits with your melee weapon.
Could've been easily resolved if there was a way to block.
I've just received a hammer which does much more damage and I haven't faced one of the bigger orcs yet, so it might get better from now on.