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It turned out, that Nintendo was right!

There is no graphical leap between Wii and PS360, where you could tell: "Wow! That looks unbelieveable good compared to the best the others offer!"

If you compare the best of Wii with the best of PS360, you ultimately find out, that Wii games have a better framerate with constant 60 fps, at the same time the best looking (on screen shots) PS360 games run with a struggling 30 fps and far away from true 1080p.

Nintendo is right with Wii U and PS420, because even if the PS420 will have 10x more horse power than Wii U, you won't get better than 60 fps, what Wii U already delivers. OK, you could push 1080p with 60 fps while Wii U just can hold up with 720p. The problem is, you'll need 2.25-times more power for 1080p than 720p. The visual gap is so small, it's just a waste. Wii U will cost 300-400 bucks, if PS420 will push the same visuals as Wii U, just in 1080p instead of 720p, you'll have to pay 500-600 bucks!

OK, I'm fine with that, because I own a powerful PC (Ivy Bridge K-CPU, soon GTX 670, 16 GB RAM etc..), I can run 60 fps in 1080p with FSAA enabled and everything maxed out.

When I look at the latest Unreal Engine Demo, I have to say, that this doesn't "wow!" me, because it just looks a tiny bit better than what Crysis did 2007 and 2008 with Crysis Warhead. We have 2012 and there is no game out there, which could make Crysis looking like an old school game.

McDaniel-77