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Prototype isn't even trying to be a remotely intelligent or emotional game. You're not really supposed to feel anything when you tear a civilian apart, because it's so damned easy. You walk up to them and press a button and they explode in your arms and you absorb their essence. It has all of the emotional involvement of eating a fleeing ghost in Pac-Man, just with some visuals that apparently represent gore.

And yet, I'd be lying if I said I didn't enjoy the original Prototype (I haven't played the sequel yet). There is nothing at all wrong with taking some kind of perverse, lazy pleasure out of it, much as you would when a building full of people explodes in an action film.



(Former) Lead Moderator and (Eternal) VGC Detective