happydolphin said:
Jay520 said: "These are all part of a separate market. I was talking about full-content games (not XBLA or PSN) on the HD twins in contrast with the Wii. The Wii capped it, so that business dynamics doesn't apply there. Same goes for XBLA or PSN." Why would you ignore digital games when the digital market is only going to be more & more relavent next gen? |
Oh, I just meant that I considered XBLA and PSN a sub-market on the PS3 and 360 platforms, so not part of the discussion really. Much like Wii is another discussion, so it wouldn't be apples to apples. They are capped while the regular HD twin full-game platforms are not.
"CoD has top grade graphics. It's pretty necessary for the consumers of it, otherwise the Wii version would have likely sold just as well. The crowd that wanted CoD wanted top graphics imho. The two (its graphics and its popularity) go hand in hand."
What I meant is developers won't have to maximize the power of the PS4 & Nextbox. They can settle for a modest bump of this gen (Much like CoD is but a modest bump of last gen). I don't expect a modest bump will be much of a hassle of developers. In fact, we may see an even smaller bump. |
If hollywood is any indicator, that kind of market (the CoD/blockbuster market) always wants bigger and better. But as you said we never know where the market will turn, so this is only an observation of buyer behavior more than anything, I may be wrong. Regardless, CoD was biggest and some of the best content when it comes to realism last gen, especially those that consumers bought "en masse".
"It's already happened. Lots of companies went belly-up due to it also. The only question remaining is, have the surviving ones learnt, or will they need another such gen to understand. If so, why not just lower the bar and keep things in their time."
Actually no. I used to believe this myself. Studios aren't shutting down due to graphics. They're shutting down because their games have gameplay or online issues. And if next gen consoles truly are easier to develop for, then I don't think we'll see a mass closing of studios. |
But you don't know that. Assumind you're right, the steep development costs they incurred in parallel with poor gameplay and online offerings sealed their graves. You see what I mean? A dev on another platform could have maybe resisted failure by trying anew, but here it was make it or break it. From what we understand at least.
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