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wfz said:

I did try recallibrating it! Nothing worked! Until it finally stopped trolling me.


The worst part about the bar performance is that it drags on so long, you think you're actually doing fairly well, and then it goes absolutely insane near the end and all of a sudden the audience hates you and you have a growing pit of unwantedness in your stomach - the kind of feeling that makes you want to hide under your covers and cry. xD

 

Back onto the main topic, how would Nintendo bring back a simplistic approach while keeping 3D gameplay? 2D gameplay is so much more simplistic in nature, and that's why 3D games have generally had prolonged tutorials comparatively. Especially input-heavy games such as Zelda. Anyone have any ideas of their own?

In its purest form, it would be something like Zelda 1, but in 3D, with difficulty levels (Easy, Normal, Hard).

With a touch of modernization, it would be something like Zelda 1, but with storyline injected as you advance in the game, a little at a time, leaving the player wanting more, but also following through with the promise of a good punch (not Nintendo's forte imho). Being like Zelda 1, it would have limited dialog, excellent chimes and tunes, muddy and woody, yet bright color themes, not shiny but matte, and would be very open-ended. You can visit the last dungeons at the start of the game if you want to, but do so at your own risk.