JEMC said:
I must disagree with Zack & Wiki and Little King's Story. The first was, and Capcom said it, an experiment to know what could they do with the controller. And while its sales were not spectacular, they weren't bad. And Little King's Story was a good game, at least that's what I heard as I couldn't find it anywhere. It was the Pikmin we never had on Wii. But I agree with you on the others. Honestly, I don't even know how someone thought that a game were you play with a spider and a scorpion would sell. |
Don't get me wrong, I loved both of those games. The fact is with minor changes they probably could have become much more popular, and that's why it pains me so much to see them wither away in obscurity. At least LKS is getting a sequel on Vita.
I think the main blunder the designers made on Zack & Wiki is punishing the player so harshly for making a mistake. For a game based around exploration and creativity, that really killed it for a lot of people. That was what I had in mind when I said the designers didn't fully understand the audience in that case. As an early Wii game, it should have been all about the joy of exploring the possibilities of the new controls, and in essence it still was. But forcing the player repeat long, slow sections over and over again was fundamentally a contradiction to this proposition. I can understand not wanting the game to be too easy, but it never felt like you were getting better at solving a lot of the puzzles as you went along. Especially towards the end, it didn't feel like you were developing any skill at understanding how to approach a given situation. That's bad design in my opinion.
Regarding LKS I haven't been able to put it in words yet, I just know there was something that game got wrong that made it unappealing to many gamers despite all its other good qualities.
Until you've played it, every game is a system seller!
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
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