pffffff i had to read through a lot of crap.....
1st anyone saying today console can run UE4, the SE engine, heck even cry engine 3..... IN REAL TIME in engine at full spec... has either no clue or need to tell me what he is smoking... cause i want some....
2nd people saying that the gap between todays graphic and tomorrows will shrink and slow down... has also no clue.... we are light years away to hit a tech stone wall.... graphic quality can be improve a 1000 fold.... heck even in cgi movies....
3rd photorealism tech capacity will be needed even for stylized games like mario just to give access to new gameplay and better integration....
now let me explain..... we've seen a pissing contest with screen shot.... but to me that is not where we should /can improve.... better graphic engine will allow to push things like physics, randominsation etc....
let develop... right now we have a bunch polygons stacked next to each other with some cool lighting effects a little particule effected and mediocre animation.... and it looks bad ass at full power on powerful PC.... but i wouldn't be impress if dev was telling me today.... "man a couple minor more push and this is it"
those poly are still empty, they do not transform well, and have very few properties.. now imagine one day i'll be able to maw done trees with a 50 caliber... see realistic branches and foiliage go done and get shred with particules everywhere... those branche would stay on the ground and dry the rest of the game if i ever come back that way.... the grass will turn yellow where hidden those particles of wood would create dust that stays on the ground... on a path way that when it rains becomes muddy have pudles forming and get my footprints and the tire threads of vehicle going through over time...
now i'm in a fantasy game and i play a mage and cast a fire spell hit a tree that tree catches on fire and if i don't do something it will turn into a california wild fire and leave only burnt trunks behind..... visite a cave then, where i grab a drape that moves like drape would if you pull it from a pile of crates.... and in the process puts tones of dust particule in susppension in the air....and ends up on all the furniture in that room you can tell because when i move the papers on the desk next to the crate you can clearly see a layer of dust surrounding the edge of where the papers were
now i'm out of mana and have to fight of that huge ogre... i go hand to hand on his ass... i can see his skin wable at each hit but he want flinch... so i run but he is mad he follows.... i can see sweat building up on his fat face and drool coming out of his mouth.... i reach some ruins where i find some stones i grab and throw at his face one hits him straight in the eye and a nice splash of blood comes out if it at the same time a scream of pain leave enough time to skip but i know i'll meet my one eye ogre friend again....
so yeah light years away from graphic exellence... when 3d object will be actually not empty have a density that is coherent with their material.... that each poly has properties that can change if there state chang.... physics movement, displacement, wear etc we are nowhere close to the far rwach.... you don't like photorealisme how about a mario where you can change the state of things use realisct physics in odd ways... have millions of different looking mean mushroom walking towards you from miles away through that weird looking jungle with thousands of firw ball spitting plants that you can use at your advantage to burn that passage clear to escape or bravely face them .... heck i can come with a world of idea nintendo hasn't even scratched in their wildest dream that will be only possible if we HUGELY improve graphic mediocrity we have today.....
and even a blind man could see the gap.... we are nowhere close to excellence from a hardware or engine/software standpoint....








