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lilbroex said:
Andrespetmonkey said:
NintendoPie said:
Andrespetmonkey said:

Resolution is a part of the graphics, and dependant on better hardware. And you choose 2 games that look exceptionally good. Show me an open world game with destructible environments and hundreds of npc on screen look like Uncharted and I'll be very impressed.

Stuff like aliasing (jaggies) and 720p instead of 1080p bugs me, because no matter how polished a game is, lack of AA always makes it look a little un-polished, at least for me anyway. And better hardware isn't just about better graphics, but more detailed and interactive environments and better multi-tasking

That's not the one I really wanted but it is close.

This is what I was really looking for in screen shot form

It looks a little fuzzy because I'm pretty sure this is off-screen footage. 

Firstly, that's a bull shot.

Secondly, Ass Creed 3 does not look as good as Uncharted 2 or 3, textures are no where near the same quality, the lighting isn't as good, the character models aren't as detailed. No motion blur, no Anti-aliasing.

Look at the UE4 demo or the Square Enix luminous engine Demo, and that's what next gen should be aiming for. They are on-par with CGI. After that it's photorealism.


1. Nothing is on par with CGI and it never will be. UE4 demo looked on par with CGI to me, as in it looked almost as good. It is physically impossible. UE4 is a PC graphics engine, not a console engine. The specs needed to run it properly cost thousands of dollars whosale to manufacture.

I know... Look at the first samritan demo (I know it's not UE4) they showed, it took 3 gtx 580s to run that, a couple months later they got it running on 1 with hardly any difference. Optimization goes a long way.

2. Generations are not decided by graphics, they are decided by overall technical advancement.

I agree, and there is no objection to this in my post.

3. The look you prefer has no impact on what quality is being used. Graphics are nurmerical and measurable. There is little room for opinion when it comes to someone who understands what they are looking for.

I agree, and there is no objection to this in my post.

4. Square Luminous engine didn't show much that couldn't be done in the current gen. The geometry was mostly simplistic and the effects have all been done before in current gen games. All it really had to show for itself was that it was a slight bit more diverse than the Crystal Engine.

Wow, really? No game on current gen even comes close to that demo.