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lilbroex said:
Shinobi-san said:

While i can appreciate the step up in graphical fidelity that demos such as the UE4, squere enix demo, and watch dogs demo show...i also believe that it is becoming increasingly harder to distinguish the difference between current gen graphics and next gen graphics.

Most people can see the major difference between digimon on PS1 compared to shadow of the collosus on PS2 compared to U2 on PS3. But the amount of people that can distinguish the difference between the new tech shown at E3 to say U2, U3 etc. is much less.

And as we continue to advance in graphical fidelity...less people will notice the difference. Not to mention that computing power in its current form will slow down tremendously in the future.

Heres the important part imo: Its not that next gen will show inferior gains to the current gen compared to what we've seen in the past, but it will appear that way to the average joe playing games.

UE4 is certainly nice. The difference are undeniable. When I saw that mamga alone, I was sold. Watch dogs is nice but not  humongous leap. The square enix demo failed to impress me at all though. It looked like more of the same old thing with a few touch up spread around.

The big thing I'm looking towards is "tesslletion". This gen should make is a standard feature in games. Its obvious that no Wii U games used it at e3. How much of a visual impact do you believe it will make?

woah! easy there....i think you missed the point of my post :( Perhaps i didnt word it well enough. I absolutely undoubtedly acknowledge the step up shown in the UE4 demo...hell even watch dogs which doesnt look insanely next gen had me freaking out with over exposure to pure awesomeness.

My point is that current console games like U2, U3 and other cinematic games that have amazing visuals, vistas, facial detail, animations, etc. already look pretty darn good for a game. Now other technologies that are significantly better technically, dont appear to be as advanced to the average guy. Lets get this straight by virtue of us being on this site...i wont consider anyone here the average guy. But i can get where Spurgeonryan is coming from with his point of view and others who share his opinion.

Tessellation is a good example of this....as a PC owner (somewhat of an enthusiast), I have been exposed to tessellation already...and to be honest it doesnt create much of a difference while playing a game. Yet...the processing needed to do proper tesselation is quite high. This is a good example of a technology that is much more advanced than what we currently have yet to the average person wont really pick up a major difference...this is all imo ofcourse. But i do mess around quite a lot with benchmarking tools and playing games on ultimate settings, playingwith all the different graphic setting trying to see the difference etc. You know the usual nerdy stuff :) 



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