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SWORDF1SH said:
Kantor said:

Main Character - confident but flawed. Grows stronger as the game progresses. Relatable.

Story - told well. No excessively long cutscenes. Deals with interesting themes and does not contain clichés.

Gameplay - well, this depends on the genre. One rule: it has to be fun to play.

Musical score - varied. I should be able to listen to it when I'm not playing the game and enjoy it.

Setting and atmosphere - A variety across the game. Conveyed by visual design and music.

Introduction - introduces key characters. Avoids jargon. Little to no action.

Ending - ties up all loose ends. Leaves no plot holes. Influenced by your decisions throughout the game.

Online - not necessary, but if included, it should be original and provide you with reasons to keep playing. It should not give a huge advantage to high level players, but there should be an incentive to advance.


What games are best for each catergory?

An excellent example of each:

Main Character: Assassin's Creed 2 (Ezio)

Story: Heavy Rain

Gameplay: Many. Arkham City is a good example.

Musical Score: Shadow of the Colossus

Setting and Atmosphere: BioShock

Introduction: inFamous

Ending: The Witcher

Online: Call of Duty 4. There, I said it.



(Former) Lead Moderator and (Eternal) VGC Detective