SWORDF1SH said:
Kantor said:
Main Character - confident but flawed. Grows stronger as the game progresses. Relatable.
Story - told well. No excessively long cutscenes. Deals with interesting themes and does not contain clichés.
Gameplay - well, this depends on the genre. One rule: it has to be fun to play.
Musical score - varied. I should be able to listen to it when I'm not playing the game and enjoy it.
Setting and atmosphere - A variety across the game. Conveyed by visual design and music.
Introduction - introduces key characters. Avoids jargon. Little to no action.
Ending - ties up all loose ends. Leaves no plot holes. Influenced by your decisions throughout the game.
Online - not necessary, but if included, it should be original and provide you with reasons to keep playing. It should not give a huge advantage to high level players, but there should be an incentive to advance.
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What games are best for each catergory?
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An excellent example of each:
Main Character: Assassin's Creed 2 (Ezio)
Story: Heavy Rain
Gameplay: Many. Arkham City is a good example.
Musical Score: Shadow of the Colossus
Setting and Atmosphere: BioShock
Introduction: inFamous
Ending: The Witcher
Online: Call of Duty 4. There, I said it.