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Dgc1808 said:
Kresnik said:
kain_kusanagi said:


Idk, I feel like Sony is a lot more leniant with their studios than any other publisher would be, and that's worked out really well for me this gen - nearly all my favourite games have been PS3 exclusives, and they've generally all been of a really high calibre.

Perhaps I'm wrong, perhaps they do push their studios as hard as Activision/EA, but it certainly never appears that way to me.  I mean, they let Polyphony work at their own pace on Gran Turismo - can you imagine Polyphony working with anyone else, say Microsoft, and having to release a new Forza game every 2 years?

There's other stuff too.  They put up with Studio Liverpool turning out incredible WipEout games every few years that never have stellar sales, but as an independent company I'd imagine they'd be long gone by now - alongside all the other British indie game devs beside Codemasters who managed to go under this generation.

Just stuff like that is why I like Sony, and why it's disappointing.  Plus, I'd say their first-party roster isn't even that big really - probably the same size as Nintendo's EAD studios, and potentially a lot less than all these brand new studios Microsoft have opened.


You're not... just look at Team ICO. Their highest selling game sold only about a 1 Mill an yet SONY's allowed them way more time than they should have gotten with the Last Guardian. They really want those games to be quality. I think the only Publisher out there that's more lenient might be Rockstar/Take2.

The Last Guardian is in development hell and may still get canceled or at best pushed over the PS4 like Ico moved from PSX to PS2. That's not a good thing. Sony doesn't sit on projects waiting for them to cook. Last Guardian was mismanaged and the entire company will suffer for it. We might even see Team Ico dismantled if it ends up costing Sony too much money.

Look, Ico is my favorite PS2 game, but Team Ico today is an example of what's wrong with Sony not what's right. I agree Sony has produced some very creative games, but so has Nintendo, Microsoft, and many other developers. Buying up devs and then making no money off them is not helping Sony get back in to the black. They need to consolidate, sell off stuff, cut their losses, and restructure with a business model more like Microsoft. Instead of buying every developer they see and losing money on the exclusives they make Sony needs to produce a few killer games a year and let 3rd parties fill in the rest.