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shams said:

So take Gears of War - then multiple the visible/active enemies by 100. Then by 10,000. Then by a million.

Then the game gets confusing, and basically becomes unplayable.

I'm not saying this will be the case for every game, but it already is the case for some games. The problem is that humans (those that play the game and, though helped by ever more fantastic tools, ultimatly, those that develop the game) are not evolving at the same pace as technology. That said we're not there just yet, we're not even there at SD resolutions, much less HD.



Reality has a Nintendo bias.