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Cheebee said:



Really? I have to disagree. I remember playing MoH Heroes 2 online, and I would get so angry when my character would start randomly spinning. The only thing I could see being good about it is not having to move your character's view to shoot someone, but even then I don't see how helpful that would be. And melees generally suck if they make you thrust the controller forward.

homer said:

 

When done right, pointer controls are vastly superior in speed and accuracy, compared to dual analog setups. That's not bias or opinion but fact. However, it's up to the devs to create a quality product with controls that have been crafted with care and attention. It's easy to put out a rushed, lazy effort with controls that are buggy, unresponsive, or otherwise flawed.

The games TWRoO mentioned all have silky smooth pointer controls that work flawlessly, in my experience. Having played those, and going back to a dual-analog control scheme is... awkward. And annoying.

Also, I agree about the melee attacks, so far they have sort of sucked in Wii shooters, a lot of the time. But I wasn't talking about melee moves, but pointer controls (bytheway, it seems those melee moves have made it into ZombiU, using the gamepad, lol).

I saw that, I think in the demo. WTH were they thinking? They have clickable sticks, make use of them! Or if they could have at least given you the option (say, if you have a samurai sword) to attack with the touch screen in specific ways such as intentionally going to slice the legs off or decapitate the zombie. So much lost potential.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius