sensebringer said:
Could you explain the dfference please? |
In the context of games:
Native: The developers and artists have created and designed the models and textures at a high resolution. Thus, the artwork has all the details intended by the artists.
Upscaled: The developers and artists create assets at a lower resolution and are then upscaled. The computer basically fills in the missing details with similar coloured pixels and will generally give a slightly blockier image. The clarity of the final image differs depending on the upscaling algorithm.