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ethomaz said:

For tessalation? It have... always have... just the API (software) before DX10.1  (or OpenGL before version 4.0) didn't have support to the tesselation.

The hardware from AMD after R600 always had the capability.


The tesselation units in pre DX11 class GPUs a very limited compaired to the ones that were required by the DX11 spec. Which is why you can't use tesselation on a pre DX11 GPU with DX11. 

OT: If acurate those are some decent specs should beat out the 360 in every area easilly. Won't set the world on fire tho. 



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