Seriously Uncharted is in no way the mother of any kind of game mechanic.
It's almost a direct Tomb Raider clone with a little more focus on TPS than on solving puzzles and exploring the environment. Cinematic TPS have been done before too. Cover system TPS has been done before too.
And obviously Tomb Raider is VERY close to Indiana Jones. But they failed to improve the mechanics after the fourth game or so, so it was only a matter of time that a similar game would use all these ideas and bring them to current gen standards.
It's just that Uncharted was one of the earlier TPS to adapt the modern mechanics (still behind Gears and Ghost Recon though for example).







